﻿using Minecraft.Model.Backpack;
using Minecraft.Model.Furniture;
using System;
using System.Collections.Generic;
using System.Text;

namespace Minecraft.Model.ReqResp
{
	/// <summary>
	/// 产出家具的物品移动响应实体
	/// </summary>
	[Serializable]
	public class FurnitureOutputGoodsMoveResp : BaseResp
	{
		/// <summary>
		/// 移动物品后受到影响的物品位置列表
		/// </summary>
		public List<BackpackCellInfo> posGoodsinfoList;
		
		/// <summary>
		/// 家具信息
		/// </summary>
		public FurnitureOutputInfo furnitureOutputInfo;

		/// <summary>
		/// 家具的位置信息
		/// </summary>
		public Point3 point3;
		/// <summary>
		/// 源物品类型
		/// </summary>
		public EnumGoodsBelongsToType enumGoodsBelongsToTypeSource;
		/// <summary>
		/// 目的地物品类型
		/// </summary>
		public EnumGoodsBelongsToType enumGoodsBelongsToTypeTarget;
		/// <summary>
		/// 家具唯一id
		/// </summary>
		public string furnitureId;
		/// <summary>
		/// 家具当前等级
		/// </summary>
		public int level;
		/// <summary>
		/// 家具当前损耗值
		/// </summary>
		public int curHp;
	}
}
